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Jérémy de Frémont
JUNIOR Level Designer
GRAND OUEST

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PITCH
Connect the villages together by lay your rails and destroy those of your opponents.
PROJECT DESCRIPTION
During my first year of Game Design at Isart Digital, we created in a Game Designer group, a board game with the theme: "double hits and deep blows"
MY ROLE ON THE PROJECT
Game Designer :
- Gameplay
Level Design :
- Choices for the playing area
ADDITIONAL INFORMATION
We started with a game of 3 to 4 players. They must connect the villages on the board with rails to gain maximum score (score defined by the length of the journey and the effect of a certain rail) while preventing others from winning. Some rail have different effects (worth more points, cannot be destroyed, etc.). Players have the choice between 3 possible actions: place a rail, destroy an enemy rail, or change one of their rail placed with another from their hand.
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