Jérémy de Frémont
JUNIOR Level Designer
GRAND OUEST



PITCH
Connect the villages together by lay your rails and destroy those of your opponents.
PROJECT DESCRIPTION
During my first year of Game Design at Isart Digital, we created in a Game Designer group, a board game with the theme: "double hits and deep blows"
MY ROLE ON THE PROJECT
Game Designer :
- Gameplay
Level Design :
- Choices for the playing area
ADDITIONAL INFORMATION
We started with a game of 3 to 4 players. They must connect the villages on the board with rails to gain maximum score (score defined by the length of the journey and the effect of a certain rail) while preventing others from winning. Some rail have different effects (worth more points, cannot be destroyed, etc.). Players have the choice between 3 possible actions: place a rail, destroy an enemy rail, or change one of their rail placed with another from their hand.