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PERSONNAL WORKS

LEVEL DESIGN
Payday 4 Level Open World

3 days

I created a fictional part of New York in Payday. For a week, with a Level Designer from Crytech, we studied the Level Design Open World. I had to choose a game and imagine it in Open world. Then I had to create a mission and its level Design.

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2023

A Plague Tale Level

I created a fictional map of A plague Tale. For a week, with a Level Designer from Asobo, we studied the Level Design of the game. In the end, I created a map in a monastery with a strong narrative path.

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2023

2 days

2022

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I created a map for the Mega Man game. It has 12 game situations, and is based on Dash mechanics.

Mega Man Level Design

one week

Valorant Level Design

I created a fictitious map of Valorant called Paris. Check my youtube video to understand the development of this one (in french). I show this work here, but everything is good to do again.

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2020

one week

GAME DESIGN

I've created a document about the Gamefeel of Little Nightmares 1.

Little Nightmares 1 Gamefeel
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2019

To understand the Bottom Up method and Gameplay Loops, we have chosen a game and analyzed its verbs (player actions), mechanics, content and context. I chose City Skylines.

City Skylines Game Loops Analysis
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2019

We made a Pitch document for the game of our invention. For my part, I chose a game concept that I would like to develop later. It contains images of gameplay mechanics, inspirations and the USP.

Pitch Exercise
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2019

UX DESIGN
Creation of a User Interface for a mobile game

I did a presentation for a fictional Age of Empires Mobile game. I had to explain a Macro loop, some gameplay gestures and the Soft Currency and Hard Currency of the game.

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2019

NARRATIVE DESIGN
The Division 2 Lore Analysis

For a job in English, I wrote a short lore study from The Division 2. I describe the story behind the gameplay of the game.

2019

SCP REPORT

I wrote a Fictionnal SCP Report for a narrative work.

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2021

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