I created a fictional part of New York in Payday. For a week, with a Level Designer from Crytech, we studied the Level Design Open World. I had to choose a game and imagine it in Open world. Then I had to create a mission and its level Design.
I created a fictional map of A plague Tale. For a week, with a Level Designer from Asobo, we studied the Level Design of the game. In the end, I created a map in a monastery with a strong narrative path.
I created a map for the Mega Man game. It has 12 game situations, and is based on Dash mechanics.
Mega Man Level Design
one week
Valorant Level Design
I created a fictitious map of Valorant called Paris. Check my youtube video to understand the development of this one (in french). I show this work here, but everything is good to do again.
To understand the Bottom Up method and Gameplay Loops, we have chosen a game and analyzed its verbs (player actions), mechanics, content and context. I chose City Skylines.
We made a Pitch document for the game of our invention. For my part, I chose a game concept that I would like to develop later. It contains images of gameplay mechanics, inspirations and the USP.
Pitch Exercise
2019
UX DESIGN
Creation of a User Interface for a mobile game
I did a presentation for a fictional Age of Empires Mobile game. I had to explain a Macro loop, some gameplay gestures and the Soft Currency and Hard Currency of the game.