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STAR GARDENER

Star Gardener is a poetic single-player exploration game developed on Unreal Engine 5. This is my fourth year final project realized by a team of 17 peoples.

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Level Designer and Game Designer

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PITCH

Star Gardener is a poetic single-player exploration game where your goal is to collect the last traces of existing pollen in order to revitalize it and make it bloom again. By spreading this pollen thoughtfully, you can move forward in this lost world and learn more about the journey ahead.
You are a light-moving robot astronaut who has crash-landed on a desolate, lifeless planet. But don't be discouraged, this unknown world is only the start of a journey in which you will be the only one to decide which path to take. This dead planet will be the cradle of a new world: yours.

MY ROLE ON THE PROJECT

Level Design :

- RLD

- Map Iteration
- Block-Out

- World Building

- POI
- Cinematic camera

Game Designer :

- Core Gameplay

- Mechanic of plants

- Documentation

LEVEL DESIGN EVOLUTION

At the beginning, the character had just a walking movement. So the map was small and tight. This was to happen in ravines and canyons.

With the addition of the skating mechanic, the level design had to be bigger. So I went to a hub, where the player learns the mechanics of the game. And the rest of the world, where he evolves freely and explores it.

After the creation of the block-out and some adjustments of the map, I placed assets of the team of artists to build a coherent world. I also created some Landmarksand and plants in breadcrumbs to catch the player's eye and created a route for the player without forcing him in his choice.

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